Golly, gosh, Ghouls!
The Emperor of an Aztec Tribe has been turned into a Ghoul after he drank a potion made by the evil Witch Doctor. The players must investigate the local black market, figure out what's going on, and travel to the lost ancient pyramid where they can brew the antidote.
Blood of the Hunter
Die Hard in Hogwarts. The Academy of Arcane Arts and Adventures has been taken over by the group of vampires. The players will need to infiltrate the castle, awaken the security Djinn to protect the students, and then pursue the vampires through the portal to rescue the kidnapped children.
From The Great Beyond
A Wild West town is being terrorized every night by the monsters from "the other side" - zombies, ghosts, huge sentient spiders, etc. The players must return The Golden Key to the abandoned Dwarven city to reseal the Gate the monsters are coming from.
The merfolk city has been taken, and their princess has been kidnapped by the ruthless gnomish submarine pirate in a plot to get the Trident of the Sea. The players will need to help the merfolk people to liberate their palace, chase the Captain Steamtooth’s submarine, and defeat him and his kraken in order to rescue the princess.
Do or Dry
Players are playing as tiny forest creatures. Their bayou is suffering from drought, the river nearby has dried out because the humans living nearby have built a dam. The animals need to destroy the dam, while being pursued by the animal “mafia” led by a Fox mastermind and a cocky Rattlesnake.
Into The Deep
A dwarven town built into the edges of the Grit Canyon is being attacked by sand worms (think Dune). Players must descend into the underdark, infiltrate the ancient Drow Metropolis, and defeat the Worm Master who uses his magic Wormulet to control the gigantic Worm Queen.
The Merry Mice of Mordor
Players play as mice, peacefully living in the tavern’s basement. One day an evil cat, the Dark Lord’s familiar, lays waste to their village and kidnaps several mice. The players must follow the cat to the Dark Citadel, find a way to defeat it, and rescue its victims.
Pirates and Parrots
Players are Pirates of the Floating Islands, and their home, Fera Ley (think Tortuga but in the air) is being attacked by a massive flying ship of the Royal Navy, sent to “bring order and civilization to Fera Ley and put the pirate problem to rest”. The Dread Pirate Mont Blanc was just defeated in battle, and now the players are Fera Ley’s last hope to keep her freedom.
Tusks and Scales
A shaman of the mountain tribe of mammoth shapeshifters, desperate to protect his people from the tribe of were-dinosaurs, has cast a spell to find and summon the only heroes who can save his tribe (players). They must travel through the prehistoric jungle to the Dinosaur Graveyard, and find a way to put an end to this conflict.
The players need to rescue a rebellious teenage tiefling who was sentenced to life in prison for a petty crime. She is transported to prison by Zeppelin. Players will need to discover the Zeppelin’s schedule and route, steal griffons to chase it and board it, liberate Anabelle, escape and cover their tracks.
Players enter a happy village, where everyone turns out to be mind-controlled by brain-slugs. They will need to figure out what’s going on, deal with the increasingly hostile villagers, find the path towards the center of the slug’s hive-mind, and destroy it (or make peace with it).
Damsels and Dragons
The players meet a child dragon, he's crying because an Evil Princess has kidnapped his mom. The players will need to set her free from the Coliseum where she is forced to fight monsters and gladiators for public's entertainment.
Wild Rat Chase
In this adventure the players will meet the King who has been turned into a rat by his evil Vizier. They will need to overcome Vizier’s minions and reach the highest floor of Vizier's magical tower to acquire the wand that can turn the King back into a human.
Get notified when we publish a new adventure or a useful GM guide: