
The Academy of Arcane Arts is a castle school of magic, protected by a shimmering barrier. Years ago, a famous vampire hunter used his own blood to curse a clan of vampires, turning them mortal. Only the blood of his line can lift the curse, so the clan hunts his daughter Valery. He hid her at the academy under a false name, went after the clan himself, and never returned. Tonight, the vampires tracked her down. They tricked a student into lowering the barrier, hypnotized the teachers, and herded the students into the main hall, where they opened a portal to their lair. They can't tell which student is Valery, so they taste the students' blood, one at a time. Each student they taste is dragged through the portal and held hostage in the lair.
Take back the academy and rescue the kidnapped students before the clan finds Valery and drains her to win back its immortality.
Elegant, calculating leader of the vampire clan. Centuries of immortality made her arrogant, and mortality terrifies her. She will sacrifice anything to lift the curse.
The vampire hunter's daughter, hidden at the academy as an ordinary student. Confident, capable, and a little reckless. She refuses to hide while her classmates are taken.
The academy's security system. Goofy and eager to please. His magic won't let him fight, but he can teleport anyone he can see to safety. His powers stop at the academy walls.
Cowardly potions professor hiding from the vampires in a broom closet. He knows the school inside and out, and will tell the heroes everything in exchange for protection.
The heroes are drinking in a tavern below the academy when the castle's barrier blinks out. An exhausted owl smashes through the window with a bloodstained letter: "The school is under attack. Send help. North tower."
Reach the north tower. Griffons from the tavern's stable can fly the heroes to its window, but may be spotted. A hidden passage runs from its cellar into the school.
In the tower, Valery is holding the door against a gremlin the vampires brought with them. Once it's dealt with, she explains their plan and insists on coming along.
Scout the main hall: Veronica is tasting students' blood, and there are too many vampires to fight head-on. Snivelsnout, hiding nearby, trades a secret for protection: a djinn sleeps in a lamp in the headmaster's office, and the vampires don't know.
Valery knows what hurts vampires: garlic in the potions classroom, holy water in the chapel, silver in the armory. A ghost thrilled by the invasion can reveal shortcuts if the heroes win him over.
Awaken the djinn. Two stone gargoyles guard the door and can be tricked, distracted, or fought. He knows a ritual in the rooftop greenhouse keeps the portal open. Disrupt the ritual, and the clan's only way home will slowly close.
The heroes storm the main hall while the djinn teleports the captives still inside to safety. When the battle turns against her, Veronica flees with the last of her clan through the shrinking portal, into her lair: a black tower above a blood-red ocean.
The kidnapped students are locked in the throne room at the tower's base. The heroes may sneak them out or fight through the battered clan. Either way, they must return before the portal shuts: anyone left behind is stranded in vampire territory.