
Steampunk metropolis Gothos is terrorized by Baron McDoom - a supervillain wearing steam-powered mech suit. Nobody is aware that the beloved mayor, Percy Lavish, is behind the mask.
Infiltrate the mayor's manor to find proof that he's the secret alter-ego of Baron McDoom.
Charismatic mayor by day, masked supervillain by night. Uses his evil alter-ego to intimidate his political enemies, uses his political power to aid his supervillain persona.
Think an evil, steampunk-themed Batman.

Once a respected mage known as Ralfius the Remarkable, discredited by Percy, he's now a scruffy, paranoid hobo. He lives on the streets, obsessed with exposing the mayor's secret.
Posh condescending elderly butler of Percy's manor, with a sharp eye for intruders and an uncanny knack for appearing when he's least expected. Is more dangerous than he appears.
During Percy's rally in Gothos City Square, the players witness Ragged Ralf being thrown out, his wild accusations about Percy being Baron McDoom dismissed as lunacy. He begs the heroes to help him infiltrate Percy's manor to find proof of his crazy conspiracy theory.
Sneak into Lavish Manor grounds. Bypass the electric fence and SteamGuard 3000 - a towering steam-powered robot sentinel that guards the entrance.
Convince or deceive grumpy and suspicious Jeeves to allow entry further into the manor. He's particularly keen on gossip, wine, and flattery.
Explore the mansion. Follow a series of clues (drawings, gears, blueprints) to discover the entrance mechanism to the secret lair behind one of the book shelves.
Disable or reprogram mechanical bats and rats fitted with spy cameras, who patrol McDoom's lair, ready to raise the alarm.
If the alarm is triggered, Jeeves arrives and activates a steam-claw that suspends one of the players above the alligator pit.
In the depths of the lair, find and secure evidence of Percy's double life, like a journal detailing his plans, or the blueprints of his suit.
As heroes gather evidence, a steam-powered self-destruct mechanism activates, threatening to destroy the lair and its secrets.
Baron McDoom returns from a dastardly heist he has committed this evening. The heroes must dodge the attacks of his magnetic gun and net-launcher, and escape before the lair collapses in a cloud of steam and rubble. The evidence they retrieve can then be used to expose Percy's crimes and restore Ralfius's reputation.